The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
66784 | 2019-01-07 15:40:41 | 131.09 | 99% |
64762 | 2018-12-18 01:34:41 | 112.41 | 97% |
63694 | 2018-12-08 23:07:14 | 120.40 | 98% |
58098 | 2018-09-14 22:48:53 | 125.02 | 99% |
56937 | 2017-10-14 16:15:30 | 96.92 | 97% |
52510 | 2017-07-23 22:27:00 | 126.04 | 99% |
45368 | 2017-03-27 17:22:53 | 110.21 | 92% |
43756 | 2017-01-31 02:10:38 | 109.01 | 91% |