The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
12436 | 2020-12-09 13:32:31 | 84.35 | 95% |
5949 | 2017-11-09 05:37:38 | 91.28 | 96% |
4627 | 2017-08-29 15:10:09 | 72.46 | 93% |
3816 | 2017-07-04 04:09:45 | 69.99 | 96% |
2280 | 2017-04-17 15:49:48 | 64.18 | 81% |
2196 | 2017-04-14 14:19:41 | 72.44 | 89% |
1540 | 2017-03-27 16:21:40 | 60.82 | 81% |