The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
9366 | 2017-08-16 22:43:40 | 67.87 | 97% |
9328 | 2017-08-16 15:32:05 | 76.88 | 98% |
8453 | 2017-07-10 18:47:35 | 63.35 | 94% |
8040 | 2017-06-29 19:26:13 | 75.46 | 98% |
7893 | 2017-06-28 19:33:51 | 74.24 | 96% |
5366 | 2017-05-18 17:40:59 | 66.58 | 91% |
4388 | 2017-05-02 12:57:34 | 52.88 | 89% |
3837 | 2017-04-22 14:26:23 | 51.92 | 88% |
3583 | 2017-04-17 18:40:17 | 56.72 | 88% |
2952 | 2017-04-05 18:15:02 | 49.76 | 86% |