The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
408 | 2018-03-05 15:37:00 | 66.18 | 96% |
13 | 2017-12-29 23:00:28 | 58.65 | 94% |