The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
5624 | 2020-07-20 16:35:20 | 117.01 | 99% |
4397 | 2020-07-06 14:02:58 | 103.72 | 98% |
1393 | 2020-05-15 14:04:57 | 94.02 | 97% |
602 | 2020-04-15 15:37:34 | 100.84 | 98% |