The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
2385 | 2017-10-05 22:41:52 | 85.87 | 99% |
1252 | 2017-03-05 19:41:20 | 79.50 | 95% |