The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
22432 | 2017-10-19 06:29:11 | 59.89 | 95% |
21904 | 2017-10-14 09:13:59 | 69.98 | 95% |
21425 | 2017-10-05 16:47:44 | 71.26 | 95% |
18236 | 2017-08-08 14:57:55 | 67.74 | 97% |
10893 | 2017-03-28 13:54:34 | 72.52 | 95% |
10252 | 2017-03-16 13:21:42 | 63.87 | 90% |
9692 | 2017-02-22 04:09:14 | 65.51 | 93% |
9340 | 2017-02-16 16:06:40 | 63.95 | 92% |
9007 | 2017-02-11 04:38:45 | 60.01 | 91% |
8142 | 2017-01-27 15:37:40 | 70.57 | 94% |
8025 | 2017-01-26 13:28:05 | 72.65 | 97% |