The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3149 | 2019-03-12 06:35:31 | 70.82 | 94% |
2542 | 2019-03-07 21:15:19 | 50.84 | 93% |