The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 89 | 2017-10-23 04:03:38 | 100.62 | 96% |