The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
12973 | 2017-03-20 21:38:19 | 99.92 | 97% |
12470 | 2017-02-16 23:53:29 | 110.06 | 99% |