The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1443 | 2017-06-09 22:13:51 | 54.66 | 95% |
1179 | 2017-05-16 00:33:36 | 65.14 | 93% |
949 | 2017-05-09 12:54:35 | 61.29 | 92% |
427 | 2017-04-29 21:06:51 | 49.85 | 89% |