The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 9613 | 2019-05-10 11:37:06 | 43.74 | 95% |
| 6086 | 2018-09-14 20:51:20 | 40.10 | 97% |
| 4810 | 2018-05-11 17:11:30 | 33.09 | 95% |