The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
12339 | 2018-10-06 07:38:22 | 73.10 | 98% |
7872 | 2018-05-08 11:24:30 | 59.02 | 98% |
5191 | 2018-04-01 22:19:38 | 54.53 | 96% |
4392 | 2018-03-27 14:44:40 | 60.34 | 98% |
2213 | 2017-08-27 15:46:20 | 55.21 | 97% |