The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
8261 | 2019-09-16 13:15:00 | 84.77 | 98% |
7775 | 2019-08-27 00:31:33 | 88.48 | 99% |
3972 | 2018-10-29 22:01:26 | 83.44 | 99% |
3523 | 2018-09-30 20:18:23 | 79.09 | 98% |
3083 | 2018-08-30 17:26:08 | 74.56 | 98% |
2482 | 2018-08-09 13:59:51 | 65.16 | 97% |
300 | 2018-06-17 15:18:19 | 62.38 | 97% |