The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
811 | 2017-09-06 12:12:41 | 99.18 | 98% |
372 | 2017-06-23 04:16:26 | 89.51 | 96% |