The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
9817 | 2020-01-17 16:41:51 | 114.63 | 98% |
9133 | 2019-10-04 10:19:14 | 111.53 | 98% |
8973 | 2019-09-30 14:35:19 | 116.72 | 99% |
8367 | 2019-09-02 10:06:58 | 119.63 | 98% |
2537 | 2018-10-26 07:13:14 | 103.43 | 97% |
1773 | 2018-09-21 13:55:25 | 107.98 | 99% |