The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
3389 | 2019-09-22 03:40:54 | 87.61 | 96% |
2217 | 2017-08-15 19:59:41 | 97.19 | 99% |
1324 | 2017-06-05 07:42:23 | 92.28 | 99% |
841 | 2017-05-31 03:06:38 | 82.22 | 92% |
816 | 2017-05-31 02:41:26 | 81.48 | 94% |