The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4892 | 2020-10-01 16:35:15 | 65.11 | 97% |
3799 | 2020-08-24 05:55:13 | 73.30 | 97% |
2365 | 2020-07-09 12:46:31 | 68.07 | 96% |
1833 | 2020-06-15 17:10:30 | 60.90 | 98% |
1748 | 2020-05-30 11:34:19 | 67.21 | 97% |