The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1200 | 2018-04-21 13:06:01 | 73.26 | 94% |
1043 | 2018-04-11 13:04:56 | 76.74 | 95% |