The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
11811 | 2018-09-26 04:42:14 | 86.32 | 98% |
10781 | 2018-09-17 14:06:06 | 80.87 | 98% |
5496 | 2018-06-08 15:29:27 | 60.42 | 99% |
4441 | 2018-06-05 04:39:33 | 59.51 | 96% |
3756 | 2018-06-02 09:11:15 | 68.83 | 97% |