Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating.
Game | Time | WPM | Accuracy |
---|---|---|---|
124 | 2011-12-01 09:36:06 | 23.66 | 85% |
115 | 2011-12-01 03:24:36 | 22.86 | 86% |
85 | 2011-12-01 01:10:13 | 26.99 | 93% |
23 | 2011-11-30 04:20:21 | 23.58 | 87% |
14 | 2011-11-30 01:11:22 | 22.74 | 87% |