Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
14531 | 2016-12-21 22:49:00 | 86.22 | 95% |
14390 | 2016-01-28 12:01:35 | 79.42 | 87% |
14211 | 2014-02-03 08:50:10 | 96.34 | 94% |
13344 | 2013-12-10 02:39:40 | 106.04 | 99% |
12762 | 2013-10-25 08:51:07 | 83.21 | 91% |
12476 | 2013-09-26 05:34:27 | 105.86 | 99% |
12369 | 2013-09-13 07:23:57 | 95.98 | 97% |
12104 | 2013-09-01 06:35:32 | 85.49 | 93% |
12064 | 2013-08-15 06:56:21 | 78.84 | 92% |
11919 | 2013-06-25 14:37:18 | 100.70 | 97% |
11694 | 2013-05-15 11:59:03 | 90.41 | 95% |
11319 | 2013-05-02 07:15:56 | 94.05 | 98% |
11213 | 2013-04-24 13:45:32 | 93.60 | 97% |
9237 | 2012-10-22 05:47:22 | 109.60 | 98% |
8657 | 2012-09-25 07:38:28 | 112.76 | 99% |
7809 | 2012-08-12 05:48:37 | 79.22 | 94% |
7721 | 2012-07-28 10:27:20 | 86.33 | 97% |
7058 | 2012-06-20 04:32:36 | 89.26 | 94% |
6994 | 2012-06-18 05:49:34 | 107.15 | 99% |
6770 | 2012-06-05 11:02:22 | 93.13 | 97% |
6547 | 2012-05-30 04:46:03 | 92.59 | 97% |
6146 | 2012-05-12 14:25:02 | 89.89 | 95% |
5354 | 2012-04-08 04:49:40 | 88.01 | 96% |
5112 | 2012-03-26 12:50:41 | 84.23 | 96% |
4280 | 2012-02-29 07:09:53 | 83.37 | 95% |
3934 | 2012-02-22 04:51:17 | 69.94 | 93% |
3339 | 2012-02-12 05:12:06 | 73.74 | 92% |
3131 | 2012-01-30 05:45:46 | 88.48 | 96% |
2639 | 2012-01-19 05:13:34 | 77.82 | 94% |
2488 | 2012-01-16 07:48:24 | 74.98 | 97% |
2360 | 2012-01-15 05:14:08 | 74.31 | 92% |
1707 | 2012-01-02 07:10:36 | 65.58 | 92% |
1346 | 2011-12-26 06:29:19 | 81.53 | 95% |
1155 | 2011-12-24 07:56:49 | 67.56 | 92% |
470 | 2011-12-03 06:47:47 | 66.69 | 92% |