Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1190 | 2012-11-05 07:07:58 | 100.43 | 95% |
986 | 2011-12-07 10:55:29 | 95.73 | 98% |
28 | 2010-09-05 06:26:31 | 112.99 | |
22 | 2010-04-15 17:41:49 | 73.64 |