Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
411 | 2012-04-22 17:55:27 | 50.09 | 95% |
275 | 2012-03-04 17:10:38 | 58.20 | 84% |
175 | 2012-01-17 17:47:10 | 66.17 | 90% |
105 | 2012-01-08 17:10:14 | 60.45 | 84% |