Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2424 | 2016-06-14 23:57:56 | 100.31 | 93% |
2165 | 2016-04-01 12:46:18 | 104.56 | 88% |
1845 | 2015-11-27 02:08:09 | 113.02 | 90% |
1710 | 2015-11-24 03:26:35 | 109.11 | 93% |
1478 | 2015-11-10 23:35:45 | 100.11 | 95% |
1366 | 2015-11-04 22:53:17 | 100.72 | 95% |
1069 | 2015-09-29 11:34:39 | 104.93 | 98% |
615 | 2015-09-22 11:56:17 | 96.79 | 94% |
441 | 2015-09-09 09:52:19 | 103.90 | 97% |