Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
799 | 2014-03-11 04:37:36 | 45.83 | 93% |
602 | 2012-05-04 04:21:32 | 44.64 | 91% |
214 | 2012-03-21 10:50:37 | 43.54 | 95% |
190 | 2012-03-20 06:10:42 | 39.63 | 95% |
168 | 2012-03-17 07:43:01 | 38.95 | 92% |
119 | 2012-03-15 04:05:04 | 36.95 | 89% |