Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
987 | 2012-01-14 11:03:43 | 67.91 | 100% |
241 | 2011-12-15 05:37:54 | 66.86 | 95% |
200 | 2011-12-14 09:03:40 | 70.86 | 97% |
105 | 2011-12-08 07:45:06 | 63.78 | 93% |