Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5025 | 2012-09-19 07:26:53 | 91.67 | 91% |
4778 | 2012-09-17 07:59:25 | 104.27 | 97% |
4533 | 2012-09-11 08:18:33 | 100.06 | 95% |
4457 | 2012-03-15 11:38:17 | 86.50 | 94% |
3766 | 2011-11-05 07:12:03 | 103.89 | 100% |
2709 | 2011-05-05 13:39:15 | 92.78 | 97% |
2461 | 2011-04-22 01:04:58 | 96.92 | |
2275 | 2011-04-12 14:07:22 | 86.77 | |
2004 | 2011-04-10 09:45:04 | 102.48 | |
1385 | 2011-04-06 07:52:00 | 89.44 | 96% |
1357 | 2011-04-06 07:27:41 | 89.39 | 95% |
1251 | 2011-04-03 10:18:13 | 90.29 | |
835 | 2011-03-30 19:02:14 | 98.96 | |
577 | 2010-12-14 16:24:35 | 77.86 |