Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1401 | 2013-10-17 22:42:05 | 68.73 | 97% |
1091 | 2013-02-07 11:55:46 | 62.23 | 98% |
932 | 2013-01-17 04:02:08 | 48.98 | 93% |
271 | 2012-12-09 02:49:25 | 43.86 | 95% |