Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1511 | 2011-01-11 04:50:58 | 92.54 | |
1443 | 2011-01-10 01:05:24 | 89.27 | |
1144 | 2011-01-03 01:20:28 | 94.57 | |
968 | 2010-12-29 00:42:47 | 108.45 | |
617 | 2010-12-20 04:40:17 | 97.65 | |
281 | 2010-12-13 17:54:19 | 93.73 | |
50 | 2010-11-30 06:54:46 | 99.05 |