Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1058 | 2009-06-11 05:42:21 | 69.14 | |
249 | 2009-01-18 09:11:00 | 66.58 | |
220 | 2009-01-07 13:53:09 | 61.54 | |
200 | 2008-12-27 07:37:03 | 63.72 |