Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
215 | 2010-12-16 23:59:59 | 26.35 | |
174 | 2010-12-13 11:02:17 | 31.76 |