Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 1077 | 2011-09-19 16:25:31 | 25.15 | 90% |
| 952 | 2011-08-25 20:52:23 | 37.10 | 91% |
| 373 | 2011-04-19 07:06:56 | 32.75 |