Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1729 | 2014-03-04 10:48:58 | 65.50 | 97% |
1373 | 2011-10-15 08:49:26 | 60.36 | 95% |
1016 | 2011-05-01 06:26:53 | 54.37 | |
334 | 2011-01-26 12:44:49 | 40.13 | |
102 | 2011-01-21 12:38:39 | 33.28 |