Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 534 | 2014-01-14 11:39:28 | 50.66 | 95% |
| 283 | 2013-12-26 10:11:43 | 35.57 | 95% |
| 75 | 2013-12-23 09:51:29 | 30.87 | 98% |