Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
12366 | 2014-05-18 11:39:22 | 87.65 | 99% |
11607 | 2014-04-18 03:45:57 | 76.63 | 93% |
10999 | 2012-11-30 05:58:40 | 92.26 | 99% |
10849 | 2012-11-22 01:22:48 | 78.57 | 97% |
10530 | 2012-09-18 00:42:53 | 83.59 | 97% |
10466 | 2012-08-24 00:54:40 | 78.57 | 94% |
10067 | 2012-07-09 08:05:04 | 76.93 | 93% |
9874 | 2012-06-22 09:11:58 | 64.41 | 88% |
9731 | 2012-06-11 12:08:07 | 65.60 | 88% |
9485 | 2012-06-01 04:02:43 | 69.33 | 92% |
6720 | 2012-03-09 03:32:50 | 67.43 | 93% |
6624 | 2012-03-07 08:32:30 | 75.25 | 94% |
6535 | 2012-03-06 01:33:34 | 64.79 | 88% |
6080 | 2012-02-28 06:32:02 | 53.14 | 83% |
5642 | 2012-02-21 02:36:43 | 69.50 | 93% |
5099 | 2012-02-06 01:10:36 | 62.58 | 92% |
5088 | 2012-02-05 08:51:00 | 55.52 | 89% |
5057 | 2012-02-05 00:39:51 | 57.13 | 89% |
4878 | 2012-02-02 08:38:05 | 49.81 | 84% |
4612 | 2012-01-30 04:27:17 | 46.04 | 84% |
4174 | 2012-01-23 02:35:14 | 57.60 | 90% |
3752 | 2012-01-17 13:03:26 | 44.41 | 85% |
2486 | 2011-12-23 08:10:28 | 39.07 | 82% |
1237 | 2011-12-12 00:20:45 | 38.85 | 86% |
483 | 2011-12-05 01:36:37 | 32.19 | 88% |
461 | 2011-12-04 06:51:01 | 32.89 | 88% |
209 | 2011-12-01 16:15:27 | 22.75 | 89% |
145 | 2011-12-01 10:21:06 | 23.90 | 88% |
98 | 2011-12-01 02:46:25 | 24.03 | 82% |