Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1566 | 2010-05-05 07:53:36 | 58.49 | |
1038 | 2009-11-01 12:40:04 | 55.37 | |
243 | 2009-05-26 19:46:15 | 51.74 |