Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7938 | 2015-08-11 15:43:45 | 98.29 | 100% |
7585 | 2015-05-06 11:43:03 | 79.82 | 93% |
7486 | 2015-04-26 18:05:22 | 86.94 | 98% |
7400 | 2015-01-18 11:30:16 | 81.97 | 96% |
7252 | 2014-12-01 07:46:29 | 86.12 | 94% |
6724 | 2014-08-22 11:44:42 | 94.35 | 98% |
6509 | 2014-08-08 19:34:39 | 87.38 | 99% |
5947 | 2014-06-29 11:40:07 | 83.74 | 97% |
5454 | 2014-04-03 20:29:43 | 91.80 | 100% |
4709 | 2014-01-29 06:11:37 | 93.10 | 99% |
3870 | 2012-04-22 19:04:38 | 73.51 | 96% |
3787 | 2012-04-22 11:34:31 | 77.39 | 96% |
3777 | 2012-04-20 19:58:45 | 76.91 | 97% |
3488 | 2012-04-11 19:37:34 | 71.47 | 94% |
3082 | 2012-03-25 19:24:51 | 78.15 | 98% |
2835 | 2012-03-14 18:46:54 | 77.01 | 97% |
2614 | 2012-03-11 15:19:05 | 86.30 | 99% |
2590 | 2012-03-09 17:22:49 | 75.02 | 97% |
2527 | 2012-03-07 20:35:02 | 62.71 | 92% |
2046 | 2012-02-23 13:03:32 | 74.80 | 98% |
1358 | 2012-02-05 14:25:54 | 63.35 | 93% |
994 | 2012-01-21 10:32:37 | 69.62 | 97% |
320 | 2012-01-03 18:19:27 | 68.42 | 99% |
293 | 2012-01-02 16:04:40 | 63.54 | 99% |