Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7660 | 2012-09-27 14:51:24 | 68.49 | 95% |
6368 | 2012-08-02 17:46:33 | 76.52 | 96% |
6092 | 2012-07-24 18:16:28 | 59.62 | 95% |
5734 | 2012-07-14 14:55:30 | 75.95 | 96% |
5449 | 2012-07-06 14:41:21 | 71.01 | 94% |
4573 | 2012-06-06 18:58:36 | 68.34 | 93% |
4330 | 2012-05-24 21:39:29 | 68.03 | 98% |
4307 | 2012-05-24 18:42:10 | 61.23 | 93% |
4173 | 2012-05-21 17:13:27 | 73.53 | 98% |
4167 | 2012-05-21 16:55:12 | 74.80 | 99% |
3614 | 2012-05-09 21:45:00 | 67.76 | 96% |
3107 | 2012-04-30 17:10:10 | 67.48 | 93% |
2054 | 2012-03-26 22:50:33 | 62.82 | 98% |
1987 | 2012-03-25 19:24:56 | 68.11 | 97% |
1356 | 2012-03-05 00:49:41 | 65.09 | 97% |
939 | 2012-02-19 20:47:34 | 54.34 | 92% |
590 | 2012-02-12 22:07:22 | 53.54 | 93% |
329 | 2012-02-07 16:53:54 | 51.39 | 91% |