Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 956 | 2012-09-07 10:35:48 | 53.42 | 94% |
| 516 | 2012-07-02 10:05:16 | 45.69 | 94% |
| 185 | 2012-05-25 09:30:40 | 37.11 | 87% |
| 93 | 2012-05-17 15:39:39 | 35.85 | 88% |