Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
11832 | 2021-10-20 10:53:47 | 80.01 | 97% |
10079 | 2020-11-27 14:42:53 | 77.35 | 96% |
9064 | 2020-10-10 10:39:10 | 89.06 | 98% |
7038 | 2017-09-15 20:32:46 | 89.83 | 98% |
4307 | 2013-03-02 09:52:55 | 71.14 | 96% |
4203 | 2013-02-26 15:58:17 | 71.01 | 97% |
4110 | 2013-02-24 15:19:25 | 70.22 | 97% |
3794 | 2013-02-16 15:57:40 | 61.13 | 90% |
3354 | 2012-12-30 17:28:32 | 79.98 | 96% |
3056 | 2012-11-04 12:02:01 | 74.72 | 98% |
2832 | 2012-10-31 14:10:54 | 70.07 | 96% |
2643 | 2012-10-28 13:54:15 | 70.05 | 97% |
2572 | 2012-10-27 14:25:31 | 66.96 | 94% |
2538 | 2012-10-27 12:44:02 | 71.11 | 94% |
2429 | 2012-10-25 20:12:43 | 63.22 | 94% |
2232 | 2012-10-10 18:15:57 | 68.75 | 96% |
2205 | 2012-10-10 17:36:54 | 72.50 | 97% |
2122 | 2012-10-09 18:34:39 | 66.55 | 97% |
1884 | 2012-10-06 13:05:00 | 63.17 | 96% |
1736 | 2012-10-04 21:48:19 | 64.22 | 94% |
915 | 2012-02-14 21:11:44 | 62.67 | 93% |
863 | 2012-02-13 23:24:30 | 56.02 | 90% |
443 | 2012-01-24 18:34:47 | 57.91 | 93% |
241 | 2012-01-10 21:22:16 | 48.28 | 94% |