Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 3229 | 2014-06-20 01:51:34 | 143.15 | 99% |
| 3107 | 2014-06-04 00:43:12 | 127.48 | 93% |
| 3086 | 2014-05-30 01:54:42 | 119.17 | 91% |
| 3071 | 2014-04-30 00:58:01 | 151.85 | 99% |
| 3000 | 2014-03-02 03:26:49 | 99.92 | 88% |
| 2763 | 2014-01-23 05:51:58 | 136.96 | 98% |
| 1705 | 2013-10-03 04:39:26 | 83.89 | 85% |
| 1134 | 2013-09-07 19:26:34 | 111.30 | 94% |
| 982 | 2013-09-01 18:20:27 | 131.17 | 97% |
| 675 | 2013-08-26 05:06:47 | 97.52 | 90% |
| 287 | 2013-07-16 04:13:06 | 87.32 | 94% |