Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
588 | 2012-12-05 04:04:45 | 77.25 | 94% |
400 | 2012-11-28 03:08:24 | 68.16 | 94% |
230 | 2012-10-09 09:47:58 | 75.74 | 98% |