Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1638 | 2015-05-16 04:31:36 | 77.47 | 97% |
1472 | 2012-03-10 12:08:14 | 71.01 | 94% |
1001 | 2011-09-07 16:03:03 | 75.98 | 95% |
805 | 2011-08-21 12:45:08 | 79.59 | 93% |
562 | 2011-08-07 13:09:24 | 66.85 | 91% |
286 | 2011-08-02 13:32:11 | 68.80 | 96% |