Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
| Game | Time | WPM | Accuracy |
|---|---|---|---|
| 6608 | 2021-02-08 20:55:11 | 107.90 | 99% |
| 6362 | 2016-01-08 05:27:10 | 117.77 | 100% |
| 6293 | 2015-09-07 09:30:47 | 116.04 | 100% |
| 6124 | 2015-06-23 10:47:09 | 109.57 | 97% |
| 5872 | 2014-12-01 12:53:47 | 112.51 | 100% |
| 5546 | 2013-12-25 05:49:47 | 109.93 | 100% |
| 4692 | 2013-01-10 14:19:29 | 119.27 | 100% |
| 4624 | 2012-12-24 05:11:10 | 106.57 | 98% |
| 4330 | 2012-12-11 20:24:48 | 107.22 | 100% |
| 4062 | 2012-11-27 07:08:31 | 110.00 | 100% |
| 3555 | 2012-08-19 20:31:23 | 99.69 | 99% |
| 2895 | 2012-07-21 16:11:07 | 109.88 | 99% |
| 2321 | 2012-06-13 08:58:03 | 107.15 | 95% |
| 2139 | 2012-05-21 07:00:30 | 105.09 | 98% |
| 2102 | 2012-05-17 08:15:42 | 108.93 | 95% |
| 1988 | 2012-05-07 08:29:19 | 95.42 | 93% |
| 1628 | 2011-12-20 08:26:55 | 115.82 | 99% |
| 124 | 2011-05-19 13:30:27 | 87.54 | 91% |
| 6 | 2010-10-10 05:32:08 | 95.00 |