Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1407 | 2013-02-22 23:42:28 | 69.26 | 95% |
917 | 2012-06-22 21:50:06 | 88.07 | 99% |
640 | 2012-04-11 22:34:52 | 55.57 | 85% |
405 | 2012-03-07 20:34:58 | 70.17 | 92% |
67 | 2011-12-27 21:14:25 | 66.98 | 87% |