Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1284 | 2012-06-13 10:16:13 | 60.31 | 93% |
1240 | 2012-06-08 13:07:04 | 53.93 | 93% |
684 | 2012-04-26 06:13:17 | 53.48 | 85% |
485 | 2012-04-22 12:29:47 | 56.75 | 93% |