Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
22577 | 2017-10-19 10:39:09 | 66.87 | 96% |
17978 | 2017-08-03 15:46:25 | 79.09 | 99% |
13440 | 2017-05-04 15:13:45 | 65.84 | 93% |
10143 | 2017-03-15 05:01:02 | 77.13 | 96% |
9104 | 2017-02-12 12:22:09 | 73.52 | 95% |
5210 | 2016-11-03 07:43:40 | 75.96 | 95% |
4469 | 2016-10-24 08:43:36 | 71.17 | 97% |
3759 | 2016-10-16 15:23:36 | 71.05 | 95% |
3285 | 2016-10-09 16:22:48 | 62.56 | 93% |
3058 | 2016-10-07 08:27:53 | 56.43 | 86% |
2015 | 2016-09-08 15:12:26 | 69.01 | 96% |
1777 | 2016-08-30 16:15:17 | 66.53 | 96% |
1661 | 2016-08-22 15:29:23 | 64.62 | 93% |
1512 | 2016-08-16 13:33:51 | 67.26 | 96% |
1367 | 2016-08-12 07:29:15 | 67.11 | 93% |
1109 | 2016-08-04 15:16:43 | 51.27 | 92% |