Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3290 | 2012-05-06 15:46:25 | 59.86 | 88% |
2929 | 2011-09-15 13:02:02 | 78.05 | 96% |
2757 | 2011-08-27 11:53:11 | 70.74 | 93% |
2697 | 2011-08-22 01:50:57 | 68.69 | 94% |
2674 | 2011-08-21 05:14:05 | 59.94 | 90% |
2434 | 2011-07-14 06:53:22 | 59.28 | 92% |
2286 | 2011-06-24 19:10:16 | 55.46 | 90% |
2252 | 2011-06-21 02:56:20 | 62.51 | 93% |
2124 | 2011-05-22 06:19:59 | 54.93 | 89% |
1959 | 2011-05-10 09:41:24 | 56.43 | 93% |
1737 | 2011-04-29 11:19:50 | 54.01 | |
1240 | 2011-04-17 07:04:51 | 46.39 | |
1019 | 2011-04-12 12:01:42 | 45.39 | |
809 | 2011-04-07 07:14:42 | 37.49 | |
167 | 2011-03-23 07:20:26 | 21.31 | |
120 | 2011-03-17 08:16:26 | 32.83 |