Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1384 | 2009-11-20 11:57:44 | 45.21 | |
1318 | 2009-09-05 09:33:00 | 60.26 | |
1316 | 2009-08-31 14:40:06 | 52.20 | |
1250 | 2009-08-18 15:30:56 | 59.70 | |
1041 | 2009-06-27 10:58:00 | 50.13 | |
967 | 2009-06-25 13:10:23 | 52.05 | |
624 | 2009-05-14 04:48:39 | 47.63 | |
395 | 2009-04-20 16:32:57 | 41.81 | |
323 | 2009-04-15 03:28:22 | 37.36 | |
221 | 2009-04-07 15:32:51 | 43.12 |